ATI Radeon HD 6670 vs NVIDIA GeForce 9800 GT
Theoretical performance comparison
Real-world game, 3D graphics and compute performance is dependent on several important card parameters, including pixel fillrate, texture fillrate, memory bandwidth, single-precision performance and double-precision performance. Below we explain why they are essential and which card has better specs.
Pixel fill rate (gigapixels/s)
11 8.8 6.6 4.4 2.2 0 |
|||||
| |||||
Higher is better
Although it has lower graphics clock rate, the NVIDIA GeForce 9800 GT graphics card comes with better pixel fill rate, owing to twice as many Raster Operations Pipelines (ROPs). Having higher pixel fillrate allows the GPU to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
- ATI Radeon HD 6670
- NVIDIA GeForce 9800 GT
Texture fill rate (gigatexels/s)
40 32 24 16 8 0 |
|||||
| |||||
Higher is better
Even though its graphics clock is slower, the GeForce 9800 GT has many more Texture Mapping Units (TMUs), which results in significantly better texture fill rate. Having better maximum texture fill rate allows the card to apply more textures and/or utilize more complex 3D effects for each texel, which improves games visual appearance.
Single Precision performance (GFLOPS)
900 720 540 360 180 0 |
|||||
| |||||
Higher is better
Maximum Single Precision performance illustrates how many single-precision floating point operations the graphics card can execute per second. The performance is expressed in billions of Floating Point Operations Per Second, or GFLOPS. As a rule, the faster CUDA cores or stream processors operate at, and the more cores / processors the GPU has, the higher Single Precision performance will be. The ATI Radeon HD 6670 graphics unit is considerably faster here. Higher single-precision performance number means the graphics card will perform better in general computing applications. Since CUDA cores or stream processors are also used as vertex and geometry shaders for 3D image generation, higher performance is also beneficial to games.
Memory bandwidth (GB/s)
80 64 48 32 16 0 |
|||||
| |||||
Higher is better
To speed up processing, the cards store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the GPU to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. The bandwidth depends on memory type, speed, and width of memory interface. Specifically, the ATI Radeon HD 6670 comes with higher clocked memory of better kind. As such, it has higher memory bandwidth.
- ATI Radeon HD 6670
- NVIDIA GeForce 9800 GT
Specs comparison
All rows with different specifications or features are highlighted.
General information | ||
Market segment | Desktop | |
Manufacturer | ATI | NVIDIA |
Model | Radeon HD 6670 | GeForce 9800 GT |
Architecture / Interface | ||
Die name | ||
Architecture | ||
Fabrication process | ||
Bus interface | ||
Cores / shaders | ||
CUDA cores | ||
ROPs | ||
Color ROPs | ||
Stream processors | ||
Pixel fill rate | ||
Texture units | ||
Texture fill rate | ||
Single Precision performance | ||
Clocks / Memory | ||
Graphics clock | 800 MHz | 600 MHz |
Processor clock | 1500 MHz | |
Memory size | 1024 MB | |
Memory type | GDDR5 | GDDR3 |
Memory clock | ||
Memory interface width | ||
Memory bandwidth | ||
Other features | ||
Maximum crossfire options | ||
Maximum SLI options | ||
Maximum power |
Better values / features are marked with green color, and worse values are in red color.
Detailed specifications:
Compare graphics cards