ATI Mobility Radeon HD 5770 vs ECS GeForce 9800 GT (NR9800GTE-1GQU-F (V1.0))

Theoretical performance comparison

Each graphics card has several theoretical parameters that influence real-world game, 3D graphics and compute performance. These are pixel fillrate, texture fillrate, single- and double-precision performance, as well as memory bandwidth. Below we explain why they are essential and which card has better specs.

Pixel fill rate (gigapixels/s)

10
8
6
4
2
0
 
 
5.2
 
8.8
 
 
Higher is better
Because it has twice as many Raster Operations Pipelines (ROPs), the ECS GeForce 9800 GT graphics card provides substantially better pixel fill rate, even though its graphics clock is slower. Having higher pixel fillrate allows the GPU to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
  - ATI Mobility Radeon HD 5770
  - ECS GeForce 9800 GT

Texture fill rate (gigatexels/s)

40
32
24
16
8
0
 
 
13
 
30.8
 
 
Higher is better
Even so it has lower graphics frequency, the GeForce 9800 GT comes with many more Texture Mapping Units (TMUs), resulting in significantly better texture fill rate. Having better maximum texture fill rate allows the graphics card to utilize more sophisticated 3D effects and/or apply more textures to each texel, which improves visual appearance of games and generated images.

Single Precision performance (GFLOPS)

600
480
360
240
120
0
 
 
520
 
308
 
 
Higher is better
Single Precision performance, measured in GFLOPS or billions of Floating Point Operations Per Second, shows how good the graphics card is at running applications, that process mainly single-precision floating point data. As a rule, the faster stream processors or CUDA cores operate at, and the more cores / processors the graphics card has, the higher Single Precision performance will be. The ATI Mobility Radeon HD 5770 is much faster here. Higher single-precision performance number means the graphics card will perform better in general computing applications. Since CUDA cores or stream processors are also used as vertex and geometry shaders for 3D image generation, higher performance is also beneficial to games.

Memory bandwidth (GB/s)

60
48
36
24
12
0
 
 
51.2
 
44.8
 
 
Higher is better
To speed up processing, the graphics cards store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the graphics card to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. Memory type, speed, and width of memory interface all affect the bandwidth value. In this case, higher memory bandwidth of the ATI Mobility Radeon HD 5770 GPU is due to higher clocked memory of better kind.
  - ATI Mobility Radeon HD 5770
  - ECS GeForce 9800 GT

Specs comparison

All rows with different specifications or features are highlighted.

General information

Market segmentMobileDesktop
ManufacturerATIECS
ModelMobility Radeon HD 5770GeForce 9800 GT
Part number NR9800GTE-1GQU-F (V1.0)
Based onN/ANVIDIA GeForce 9800 GT Green Edition

Architecture / Interface

Die name  
Architecture  
Fabrication process  
Bus interface  

Cores / shaders

CUDA cores  
ROPs  
Color ROPs  
Stream processors  
Pixel fill rate  
Texture units  
Texture fill rate  
Single Precision performance  

Clocks / Memory

Graphics clock650 MHz550 MHz
Processor clock 1375 MHz
Memory size1024 MB
Memory typeGDDR5GDDR3
Memory clock  
Memory interface width  
Memory bandwidth  

Other features

Maximum SLI options  
Maximum power  

Better values / features are marked with green color, and worse values are in red color.


Detailed specifications:

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