ATI Radeon HD 4670 vs Axle3D GeForce 9600GSO 384M DDR3 192bits

Theoretical performance comparison

Each GPU has several theoretical parameters that affect real-world game, 3D graphics and compute performance. These are texture fillrate, pixel fillrate, memory bandwidth, as well as single- and double-precision performance. Below we explain why they are important and which card has better specs.

Pixel fill rate (gigapixels/s)

8
6.4
4.8
3.2
1.6
0
 
 
6
 
6.6
 
 
Higher is better
The GeForce 9600GSO 384M DDR3 192bits GPU has better pixel fill rate due to greater number of Raster Operations Pipelines (ROPs), even though its graphics clock is lower. Having higher pixel fillrate allows the card to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
  - ATI Radeon HD 4670
  - Axle3D GeForce 9600GSO 384M DDR3 192bits

Texture fill rate (gigatexels/s)

30
24
18
12
6
0
 
 
24
 
26.4
 
 
Higher is better
Even though it has slower graphics clock rate, the GeForce 9600GSO 384M DDR3 192bits GPU comes with many more Texture Mapping Units (TMUs), resulting in better texture fill rate. Better texture fill rate means that the card can apply more textures and/or utilize more complex 3D effects for each texel, which improves visual appearance of games and generated images.

Single Precision performance (GFLOPS)

600
480
360
240
120
0
 
 
480
 
264
 
 
Higher is better
Maximum Single Precision performance, measured in GFLOPS or billions of Floating Point Operations Per Second, shows how fast the graphics card is at running programs, that process mainly single-precision floating point data. Generally, the faster CUDA cores or stream processors operate at, and the more cores / processors the graphics card has, the higher Single Precision performance will be. The ATI Radeon HD 4670 is significantly faster here. Higher single-precision performance number means the GPU will perform better in general computing applications. Since CUDA cores or stream processors are also used as vertex and geometry shaders for 3D image generation, higher performance is also beneficial to games.

Memory bandwidth (GB/s)

50
40
30
20
10
0
 
 
25.6
 
38.4
 
 
Higher is better
To speed up processing, the GPUs store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the graphics card to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. The bandwidth is dependent on a few components, like memory type, speed, and width of memory interface. Specifically, higher memory bandwidth of the GeForce 9600GSO 384M DDR3 192bits is due to wider memory bus.
  - ATI Radeon HD 4670
  - Axle3D GeForce 9600GSO 384M DDR3 192bits

Specs comparison

All rows with different specifications or features are highlighted.

General information

Market segmentDesktop
ManufacturerATIAxle3D
ModelRadeon HD 4670GeForce 9600GSO 384M DDR3 192bits
Based onN/ANVIDIA GeForce 9600 GSO

Architecture / Interface

Die name  
Architecture  
Fabrication process  
Bus interface 

Cores / shaders

CUDA cores  
ROPs  
Color ROPs  
Stream processors  
Pixel fill rate  
Texture units  
Texture fill rate  
Single Precision performance  

Clocks / Memory

Graphics clock750 MHz550 MHz
Processor clock 1375 MHz
Memory size1024 MB384 MB
Memory typeGDDR3
Memory clock 
Memory interface width  
Memory bandwidth  

Other features

Maximum crossfire options  
Maximum SLI options  
Maximum power  

Better values / features are marked with green color, and worse values are in red color.


Detailed specifications:

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