ATI Radeon HD 4670 vs NVIDIA GeForce 9600 GSO
Theoretical performance comparison
Each graphics card has several theoretical parameters that affect real-world game, 3D graphics and compute performance. These are single- and double-precision performance, texture fillrate, pixel fillrate, as well as memory bandwidth. Below you will find why they are important, and which graphics card has better characteristics.
Pixel fill rate (gigapixels/s)
8 6.4 4.8 3.2 1.6 0 |
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Higher is better
The GeForce 9600 GSO GPU has better pixel fill rate due to greater number of Raster Operations Pipelines (ROPs), even though its graphics frequency is lower. Having higher pixel fillrate allows the card to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
- ATI Radeon HD 4670
- NVIDIA GeForce 9600 GSO
Texture fill rate (gigatexels/s)
30 24 18 12 6 0 |
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Higher is better
Although it has slower graphics clock, the GeForce 9600 GSO GPU comes with many more TMUs, resulting in better texture fill rate. Better maximum texture fill rate means that the card can utilize more complex 3D effects and/or map more textures to each texel, which improves visual appearance of games and generated images.
Single Precision performance (GFLOPS)
600 480 360 240 120 0 |
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Higher is better
Single Precision performance is useful for estimating card's maximum speed in programs, that process only single-precision floating point data. This performance is expressed in GFLOPS, or Giga (billions of) Floating Point Operations Per Second. All single-precision calculations are performed by stream processors or CUDA cores, as such the more cores / processors the graphics unit has the better. Performance also depends on the processor clock speed. The Radeon HD 4670 is substantially faster here. Higher single-precision performance number means the GPU will perform better in general computing applications. Since stream processors or CUDA cores are also used as vertex and geometry shaders for 3D image generation, higher performance is also beneficial to games.
Memory bandwidth (GB/s)
50 40 30 20 10 0 |
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Higher is better
To speed up processing, the graphics cards store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the graphics card to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. The bandwidth is dependent on several components, like memory type, speed, and memory interface width. Specifically, higher memory bandwidth of the GeForce 9600 GSO graphics card is a direct result of wider memory bus.
- ATI Radeon HD 4670
- NVIDIA GeForce 9600 GSO
Specs comparison
All rows with different specifications or features are highlighted.
General information | ||
Market segment | Desktop | |
Manufacturer | ATI | NVIDIA |
Model | Radeon HD 4670 | GeForce 9600 GSO |
Architecture / Interface | ||
Die name | ||
Architecture | ||
Fabrication process | ||
Bus interface | ||
Cores / shaders | ||
CUDA cores | ||
ROPs | ||
Color ROPs | ||
Stream processors | ||
Pixel fill rate | ||
Texture units | ||
Texture fill rate | ||
Single Precision performance | ||
Clocks / Memory | ||
Graphics clock | 750 MHz | 550 MHz |
Processor clock | 1375 MHz | |
Memory size | 1024 MB | 384 MB |
Memory type | GDDR3 | |
Memory clock | ||
Memory interface width | ||
Memory bandwidth | ||
Other features | ||
Maximum crossfire options | ||
Maximum SLI options | ||
Maximum power |
Better values / features are marked with green color, and worse values are in red color.
Detailed specifications:
Compare graphics cards
More comparisons
Compare ATI Radeon HD 4670:
Compare NVIDIA GeForce 9600 GSO: