ATI Radeon X1650 Pro vs NVIDIA GeForce 6800 GT AGP
Theoretical performance comparison
Real-world game, 3D graphics and compute performance depends on several GPU parameters, including pixel fillrate, texture fillrate, memory bandwidth, single- and double-precision performance. Why they are important and which graphics card has better characteristics you will find below.
Pixel fill rate (gigapixels/s)
7 5.6 4.2 2.8 1.4 0 |
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Higher is better
Even so it has lower graphics clock rate, the NVIDIA GeForce 6800 GT AGP comes with substantially better pixel fill rate, owing to 4 times as many ROPs (Raster Operations Pipelines). Having higher pixel fillrate allows the graphics card to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
- ATI Radeon X1650 Pro
- NVIDIA GeForce 6800 GT AGP
Texture fill rate (gigatexels/s)
7 5.6 4.2 2.8 1.4 0 |
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Higher is better
Although its graphics clock is slower, the GeForce 6800 GT AGP has 4 times as many Texture Mapping Units (TMUs), which results in much better texture fill rate. Better texture fill rate means that the graphics card can utilize more complex 3D effects and/or map more textures to each texel, which improves visual appearance of games and generated images.
Memory bandwidth (GB/s)
40 32 24 16 8 0 |
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Higher is better
Memory bandwidth parameter tells how much memory (in Gigabytes) the graphics card can read from or write to dedicated memory per second. Cards with higher memory bandwidth have better performance at high display resolutions, or when using large and detailed textures, and/or utilizing complex 3D effects and filters, like anti-aliasing. The bandwidth is dependent on memory type, speed, and memory interface width. In this case, the NVIDIA GeForce 6800 GT AGP graphics card offers higher clocked memory of better kind, and wider bus interface. As such, it has more memory bandwidth.
Specs comparison
All rows with different specifications or features are highlighted.
General information | ||
Market segment | Desktop | |
Manufacturer | ATI | NVIDIA |
Model | Radeon X1650 Pro | GeForce 6800 GT AGP |
Architecture / Interface | ||
Die name | ||
Architecture | ||
Fabrication process | ||
Bus interface | ||
Cores / shaders | ||
ROPs | ||
Color ROPs | ||
Pixel shader processors | ||
Pixel fill rate | ||
Vertex shader processors | ||
Vertex Fill rate | ||
Texture units | ||
Texture fill rate | ||
Clocks / Memory | ||
Graphics clock | 600 MHz | 350 MHz |
Memory size | 512 MB | 256 MB |
Memory type | DDR2 | GDDR3 |
Memory clock | ||
Memory interface width | ||
Memory bandwidth | ||
Other features | ||
Maximum power |
Better values / features are marked with green color, and worse values are in red color.
Detailed specifications:
Compare graphics cards
More comparisons
Compare ATI Radeon X1650 Pro:
Compare NVIDIA GeForce 6800 GT AGP: