ATI Radeon X800 GT vs HIS Radeon X800 GT (HX80GTF256-3TOE)

Theoretical performance comparison

Real-world game, 3D graphics and compute performance depends on several card parameters, including texture fillrate, pixel fillrate, memory bandwidth, single-precision performance and double-precision performance. Below you will find why they are important, and which graphics card has better characteristics.

Pixel fill rate (gigapixels/s)

9
7.2
5.4
3.6
1.8
0
 
 
7.6
 
7.6
 
 
Higher is better
Pixel fillrate parameter determines how many pixels a graphics unit can draw on screen and off screen. The higher this number, the higher maximum display resolution and frame rate the card can support. The maximum pixel fillrate depends on graphics clock and the number of Raster Operations Pipelines (ROPs). Since both characteristics are equal between cards, their pixel fillrate is also identical.
  - ATI Radeon X800 GT
  - HIS Radeon X800 GT

Texture fill rate (gigatexels/s)

5
4
3
2
1
0
 
 
3.8
 
3.8
 
 
Higher is better
Both models have the same number of Texture Mapping Units and the same graphics frequency, as a result their texture fillrate is equal.

Memory bandwidth (GB/s)

40
32
24
16
8
0
 
 
31.6
 
31.4
 
 
Higher is better
Memory bandwidth parameter specifies how much memory (in Gigabytes) the graphics card can read from or write to dedicated memory per second. GPUs with higher memory bandwidth have better performance at high display resolutions, or when using large and detailed textures, and/or utilizing complex 3D effects and filters, like anti-aliasing. The bandwidth is dependent on several components, such as memory type, speed, and width of memory interface. Specifically, the ATI Radeon X800 GT GPU has higher clocked memory. As such, it has more memory bandwidth.

Specs comparison

All rows with different specifications or features are highlighted.

General information

Market segmentDesktop
ManufacturerATIHIS
ModelRadeon X800 GT
Part number HX80GTF256-3TOE
Based onN/AATI Radeon X800 GT

Architecture / Interface

Die name 
Fabrication process 
Bus interface 

Cores / shaders

Color ROPs 
Pixel shader processors 
Pixel fill rate 
Vertex shader processors 
Texture units 
Texture fill rate 

Clocks / Memory

Graphics clock475 MHz
Memory size256 MB
Memory typeGDDR3
Memory clock  
Memory interface width 
Memory bandwidth  

Other features

Maximum power 

Better values / features are marked with green color, and worse values are in red color.


Detailed specifications:

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