ATI Radeon X800 XL vs Sapphire Hybrid X800 XL 512MB

Theoretical performance comparison

Real-world game, 3D graphics and compute performance depends on several GPU parameters, including pixel fillrate, texture fillrate, memory bandwidth, along with single- and double-precision performance. Below you will find why they are important, and which graphics card has better characteristics.

Pixel fill rate (gigapixels/s)

8
6.4
4.8
3.2
1.6
0
 
 
6.4
 
6.4
 
 
Higher is better
Pixel fillrate number determines how many pixels a GPU can draw on screen and off screen. Higher numbers allow graphics units to support higher display resolutions and frame rates. There are two characteristics that affect the maximum pixel fillrate. These are graphics clock and the number of Raster Operations Pipelines (ROPs). Since both characteristics are equal between cards, their pixel fillrate is also identical.
  - ATI Radeon X800 XL
  - Sapphire Hybrid X800 XL 512MB

Texture fill rate (gigatexels/s)

8
6.4
4.8
3.2
1.6
0
 
 
6.4
 
6.4
 
 
Higher is better
There are two factors that influence the maximum theoretical texture fillrate. They are graphics frequency and the number of TMUs (Texture Mapping Units). Both models have the same number of TMUs and the same graphics clock rate, as a result their texture fillrate is equal.

Memory bandwidth (GB/s)

40
32
24
16
8
0
 
 
31.4
 
32
 
 
Higher is better
To speed up processing, the GPUs store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the graphics card to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. The bandwidth is dependent on several components, such as memory type, speed, and width of memory interface. In this case, the Hybrid X800 XL 512MB offers higher clocked memory. Consequently, it has slightly higher memory bandwidth.

Specs comparison

All rows with different specifications or features are highlighted.

General information

Market segmentDesktop
ManufacturerATISapphire
ModelRadeon X800 XLHybrid X800 XL 512MB
Based onN/AATI Radeon X800 XL

Architecture / Interface

Die name 
Fabrication process 
Bus interface 

Cores / shaders

Color ROPs 
Pixel shader processors 
Pixel fill rate 
Vertex shader processors 
Texture units 
Texture fill rate 

Clocks / Memory

Graphics clock400 MHz
Memory size512 MB
Memory typeGDDR3
Memory clock  
Memory interface width 
Memory bandwidth  

Other features

Maximum power 

Better values / features are marked with green color, and worse values are in red color.


Detailed specifications:

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