Biostar GeForce GT 1030 vs NVIDIA GeForce GTX 660 1.5 GB (OEM)
Theoretical performance comparison
Real-world game, 3D graphics and compute performance depends on several important graphics card parameters, including texture fillrate, pixel fillrate, memory bandwidth, single- and double-precision performance. Below you will find why they are important, and which GPU has better characteristics.
Pixel fill rate (gigapixels/s)
30 24 18 12 6 0 |
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Higher is better
The NVIDIA GeForce GTX 660 1.5 GB (OEM) card has substantially better pixel fill rate due to greater number of ROPs, even though its graphics frequency is lower. Having higher pixel fillrate allows the graphics card to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
- Biostar GeForce GT 1030
- NVIDIA GeForce GTX 660 1.5 GB (OEM)
Texture fill rate (gigatexels/s)
100 80 60 40 20 0 |
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Higher is better
Even so it has lower graphics frequency, the NVIDIA GeForce GTX 660 1.5 GB (OEM) comes with 4 times as many TMUs (Texture Mapping Units), resulting in much better texture fill rate. Better texture fill rate means that the GPU can map more textures and/or use more sophisticated 3D effects for each texel, which improves games visual appearance.
Single Precision performance (GFLOPS)
3000 2400 1800 1200 600 0 |
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Higher is better
Single Precision performance indicates how many single-precision floating point operations the card can execute per second. The performance is measured in billions of Floating Point Operations Per Second, or GFLOPS. Since FP calculations are performed by shaders, CUDA cores or stream processors, the performance is directly proportional to their number. Processor clock also influences it. The NVIDIA GeForce GTX 660 1.5 GB (OEM) graphics card is significantly faster here. Higher single-precision performance number means the graphics card will perform better in general computing applications. Since stream processors or CUDA cores are also used as vertex and geometry shaders for 3D image generation, higher performance is also beneficial to games.
Memory bandwidth (GB/s)
200 160 120 80 40 0 |
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Higher is better
To speed up processing, the graphics cards store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the GPU to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. Memory type, speed, and memory interface width all affect the bandwidth value. Specifically, higher memory bandwidth of the GeForce GTX 660 1.5 GB (OEM) card is due to wider memory bus.
- Biostar GeForce GT 1030
- NVIDIA GeForce GTX 660 1.5 GB (OEM)
Specs comparison
All rows with different specifications or features are highlighted.
General information | ||
Market segment | Desktop | |
Manufacturer | Biostar | NVIDIA |
Model | GeForce GT 1030 | GeForce GTX 660 1.5 GB (OEM) |
Part number | VN1035TBX6 | |
Based on | NVIDIA GeForce GT 1030 | N/A |
Architecture / Interface | ||
Die name | ||
Architecture | ||
Fabrication process | ||
Bus interface | ||
Cores / shaders | ||
CUDA cores | ||
ROPs | ||
Pixel fill rate | ||
Texture units | ||
Texture fill rate | ||
Single Precision performance | ||
Clocks / Memory | ||
Base clock | 1228 MHz | 823 MHz |
Boost clock | ||
Memory size | 2048 MB | 1536 MB |
Memory type | GDDR5 | |
Memory clock | ||
Memory interface width | ||
Memory bandwidth | ||
Other features | ||
Maximum SLI options | ||
Maximum power |
Better values / features are marked with green color, and worse values are in red color.
Detailed specifications:
Compare graphics cards
More comparisons
Compare Biostar GeForce GT 1030:
Compare NVIDIA GeForce GTX 660 1.5 GB (OEM):