Biostar GeForce GT 1030 vs NVIDIA GeForce GTX 660 1.5 GB (OEM)

Theoretical performance comparison

Real-world game, 3D graphics and compute performance depends on several important graphics card parameters, including texture fillrate, pixel fillrate, memory bandwidth, single- and double-precision performance. Below you will find why they are important, and which GPU has better characteristics.

Pixel fill rate (gigapixels/s)

30
24
18
12
6
0
 
 
11.7
 
21.3
 
 
Higher is better
The NVIDIA GeForce GTX 660 1.5 GB (OEM) card has substantially better pixel fill rate due to greater number of ROPs, even though its graphics frequency is lower. Having higher pixel fillrate allows the graphics card to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
  - Biostar GeForce GT 1030
  - NVIDIA GeForce GTX 660 1.5 GB (OEM)

Texture fill rate (gigatexels/s)

100
80
60
40
20
0
 
 
35.2
 
85.3
 
 
Higher is better
Even so it has lower graphics frequency, the NVIDIA GeForce GTX 660 1.5 GB (OEM) comes with 4 times as many TMUs (Texture Mapping Units), resulting in much better texture fill rate. Better texture fill rate means that the GPU can map more textures and/or use more sophisticated 3D effects for each texel, which improves games visual appearance.

Single Precision performance (GFLOPS)

3000
2400
1800
1200
600
0
 
 
1127
 
2046
 
 
Higher is better
Single Precision performance indicates how many single-precision floating point operations the card can execute per second. The performance is measured in billions of Floating Point Operations Per Second, or GFLOPS. Since FP calculations are performed by shaders, CUDA cores or stream processors, the performance is directly proportional to their number. Processor clock also influences it. The NVIDIA GeForce GTX 660 1.5 GB (OEM) graphics card is significantly faster here. Higher single-precision performance number means the graphics card will perform better in general computing applications. Since stream processors or CUDA cores are also used as vertex and geometry shaders for 3D image generation, higher performance is also beneficial to games.

Memory bandwidth (GB/s)

200
160
120
80
40
0
 
 
48.1
 
139
 
 
Higher is better
To speed up processing, the graphics cards store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the GPU to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. Memory type, speed, and memory interface width all affect the bandwidth value. Specifically, higher memory bandwidth of the GeForce GTX 660 1.5 GB (OEM) card is due to wider memory bus.
  - Biostar GeForce GT 1030
  - NVIDIA GeForce GTX 660 1.5 GB (OEM)

Specs comparison

All rows with different specifications or features are highlighted.

General information

Market segmentDesktop
ManufacturerBiostarNVIDIA
ModelGeForce GT 1030GeForce GTX 660 1.5 GB (OEM)
Part numberVN1035TBX6 
Based onNVIDIA GeForce GT 1030N/A

Architecture / Interface

Die name  
Architecture  
Fabrication process  
Bus interface 

Cores / shaders

CUDA cores  
ROPs  
Pixel fill rate  
Texture units  
Texture fill rate  
Single Precision performance  

Clocks / Memory

Base clock1228 MHz823 MHz
Boost clock  
Memory size2048 MB1536 MB
Memory typeGDDR5
Memory clock  
Memory interface width  
Memory bandwidth  

Other features

Maximum SLI options  
Maximum power  

Better values / features are marked with green color, and worse values are in red color.


Detailed specifications:

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