Colorful GeForce GTX1060-6G vs NVIDIA GeForce GTX 980 Mobile

Theoretical performance comparison

Real-world game, 3D graphics and compute performance depends on several card parameters, including texture fillrate, pixel fillrate, memory bandwidth, single-precision performance and double-precision performance. Below you will find why they are important, and which GPU has better characteristics.

Pixel fill rate (gigapixels/s)

100
80
60
40
20
0
 
 
82
 
68.1
 
 
Higher is better
Fewer number of ROPs on the Colorful GeForce GTX1060-6G is more than outweighed by higher graphics clock speed, which means its pixel fillrate is higher. Better maximum pixel fill rate allows more pixels to be drawn on screen per second, and is an indication of better GPU performance, unless there are bottlenecks somewhere else.
  - Colorful GeForce GTX1060-6G
  - NVIDIA GeForce GTX 980 Mobile

Texture fill rate (gigatexels/s)

200
160
120
80
40
0
 
 
137
 
136
 
 
Higher is better
Even though the GeForce GTX1060-6G has fewer TMUs, it is clocked much higher, as a consequence it has a bit higher texture fillrate. Better texture fill rate means that the graphics card can map more textures and/or utilize more sophisticated 3D effects for each textured picture element, which improves games visual appearance.

Single Precision performance (GFLOPS)

5000
4000
3000
2000
1000
0
 
 
4372
 
4358
 
 
Higher is better
Maximum Single Precision performance shows how good the graphics card is at executing programs, that make an extensive use of single-precision floating point numbers. This performance is expressed in GFLOPS or billions of Floating Point Operations Per Second. Generally, the more CUDA cores or stream processors the GPU has, and the the faster they operate at, the higher Single Precision performance will be. The GeForce GTX1060-6G has a no advantage here. Higher single-precision performance number means the graphics card will perform better in general computing applications. Since CUDA cores or stream processors are also used as vertex and geometry shaders for 3D image generation, higher performance is also beneficial to games.

Memory bandwidth (GB/s)

300
240
180
120
60
0
 
 
192
 
224
 
 
Higher is better
To speed up processing, the graphics cards store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the graphics card to run at higher display resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. Memory type, speed, and width of memory interface all affect the bandwidth value. Specifically, the GeForce GTX 980 Mobile GPU offers wider memory bus. As such, it has higher memory bandwidth.
  - Colorful GeForce GTX1060-6G
  - NVIDIA GeForce GTX 980 Mobile

Specs comparison

All rows with different specifications or features are highlighted.

General information

Market segmentDesktopMobile
ManufacturerColorfulNVIDIA
ModelGeForce GTX1060-6GGeForce GTX 980 Mobile
Based onNVIDIA GeForce GTX 1060 6 GBN/A

Architecture / Interface

Die name  
Architecture  
Fabrication process  
Bus interface  

Cores / shaders

CUDA cores  
ROPs  
Pixel fill rate  
Texture units  
Texture fill rate  
Single Precision performance  

Clocks / Memory

Base clock1506 MHz1064 MHz
Boost clock  
Memory size6144 MB8192 MB
Memory typeGDDR5
Memory clock  
Memory interface width  
Memory bandwidth  

Other features

Maximum power  

Better values / features are marked with green color, and worse values are in red color.


Detailed specifications:

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