ELSA GLADIAC 970 GTX 256MB vs NVIDIA GeForce 7800 GTX

Theoretical performance comparison

Each graphics card has several essential theoretical parameters that affect real-world game, 3D graphics and compute performance. They are texture fillrate, pixel fillrate, memory bandwidth, single- and double-precision performance. Below you will find why they are important, and which graphics card has better characteristics.

Pixel fill rate (gigapixels/s)

8
6.4
4.8
3.2
1.6
0
 
 
6.88
 
6.88
 
 
Higher is better
Pixel fillrate number shows how many pixels a graphics unit can draw on screen and off screen. Higher numbers allow graphics cards to support higher display resolutions and frame rates. There are two factors that affect the maximum pixel fillrate. They are the number of ROPs (Raster Operations Pipelines) and graphics frequency. Since both characteristics are identical between GPUs, their pixel fillrate is also equal.
  - ELSA GLADIAC 970 GTX 256MB
  - NVIDIA GeForce 7800 GTX

Texture fill rate (gigatexels/s)

20
16
12
8
4
0
 
 
10.3
 
10.3
 
 
Higher is better
There are two factors that influence the maximum theoretical texture fillrate. These are the number of TMUs and graphics clock. Because both models have the same number of Texture Mapping Units and the same graphics frequency, their texture fillrate is identical.

Vertex Fill rate (gigavertices/s)

1
0.8
0.6
0.4
0.2
0
 
 
0.86
 
0.86
 
 
Higher is better
 

Memory bandwidth (GB/s)

50
40
30
20
10
0
 
 
38.4
 
38.4
 
 
Higher is better
The graphics cards have the same memory bandwidth.
  - ELSA GLADIAC 970 GTX 256MB
  - NVIDIA GeForce 7800 GTX

Specs comparison

All rows with different specifications or features are highlighted.

General information

Market segmentDesktop
ManufacturerELSANVIDIA
ModelGLADIAC 970 GTX 256MBGeForce 7800 GTX
Part numberGD970-256ERX 
Based onNVIDIA GeForce 7800 GTXN/A

Architecture / Interface

Die name 
Architecture 
Fabrication process 
Bus interface 

Cores / shaders

ROPs 
Pixel shader processors 
Pixel fill rate 
Vertex shader processors 
Vertex Fill rate 
Texture units 
Texture fill rate 

Clocks / Memory

Graphics clock430 MHz
Memory size256 MB
Memory typeGDDR3
Memory clock 
Memory interface width 
Memory bandwidth 

Other features

Maximum SLI options 

Better values / features are marked with green color, and worse values are in red color.


Detailed specifications:

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