EVGA GeForce MX 4000 vs HV GeForce MX 4000 64MB

Theoretical performance comparison

Each GPU has several vital theoretical parameters that influence real-world game, 3D graphics and compute performance. They are texture fillrate, pixel fillrate, memory bandwidth, single-precision performance and double-precision performance. Below you will find why they are important, and which card has better characteristics.

Pixel fill rate (gigapixels/s)

0.7
0.56
0.42
0.28
0.14
0
 
 
0.5
 
0.55
 
 
Higher is better
There are two characteristics that affect the maximum pixel fillrate. These are graphics frequency and the number of ROPs. The GeForce MX 4000 64MB has an upper hand here, as it operates at higher rate, and both GPUs have identical number of Raster Operations Pipelines. Better maximum pixel fill rate allows more pixels to be drawn on screen per second, which results in increased performance, unless the graphics card is limited by something else, such as texture fillrate, CPU speed or available memory bandwidth.
  - EVGA GeForce MX 4000
  - HV GeForce MX 4000 64MB

Texture fill rate (gigatexels/s)

2
1.6
1.2
0.8
0.4
0
 
 
1
 
1.1
 
 
Higher is better
Since two cards have the same number of TMUs, and the HV GeForce MX 4000 64MB graphics card has higher operating frequency, it also has higher texture fillrate. Better maximum texture fill rate means that the graphics card can apply more textures and/or utilize more complex 3D effects for each textured picture element, which improves visual appearance of games and generated images.

Memory bandwidth (GB/s)

4
3.2
2.4
1.6
0.8
0
 
 
3.2
 
3.2
 
 
Higher is better
Memory bandwidth of both GPUs is identical.

Specs comparison

All rows with different specifications or features are highlighted.

General information

Market segmentDesktop
ManufacturerEVGAHV
ModelGeForce MX 4000GeForce MX 4000 64MB
Part number128P1NV94A, 128-P1-NV94-AX, 128-P1-NV94-BX, 128P1NV94DX, 128-P1-NV94-FX, 128-P1-NV94-LX, 128-P1-NV94-R1, 128-P1-NV94-RW, 128-P1-NV94-RX, 128-P1-NV94-TX 
Based onNVIDIA GeForce4 MX 4000

Architecture / Interface

Die name 
Architecture 
Fabrication process 
Bus interface  

Cores / shaders

ROPs 
Pixel shader processors 
Pixel fill rate  
Vertex shader processors 
Texture units 
Texture fill rate  

Clocks / Memory

Graphics clock250 MHz275 MHz
Memory size128 MB64 MB
Memory typeDDR
Memory clock 
Memory interface width 
Memory bandwidth 

Other features

Better values / features are marked with green color, and worse values are in red color.


Detailed specifications:

Compare graphics cards

Type in full or partial GPU manufacturer, model name and/or part number.

More comparisons