EVGA GeForce PCX 5750 vs NVIDIA GeForce PCX 5300
Theoretical performance comparison
Real-world game, 3D graphics and compute performance is dependent on several essential GPU parameters, including texture fillrate, pixel fillrate, memory bandwidth, single- and double-precision performance. Below we explain why these characteristics are important and which card has better specs.
Pixel fill rate (gigapixels/s)
2 1.6 1.2 0.8 0.4 0 |
|||||
| |||||
Higher is better
Since two cards have the same number of Raster Operations Pipelines (ROPs) and the GeForce PCX 5750 graphics card is clocked higher, its pixel fillrate is higher. Having better pixel fillrate allows the graphics card to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
- EVGA GeForce PCX 5750
- NVIDIA GeForce PCX 5300
Texture fill rate (gigatexels/s)
2 1.6 1.2 0.8 0.4 0 |
|||||
| |||||
Higher is better
Because both graphics cards have the same number of TMUs and the EVGA GeForce PCX 5750 is clocked higher, its texture fillrate is higher. Better texture fill rate means that the graphics card can utilize more complex 3D effects and/or map more textures to each texel, which improves visual appearance of games and generated images.
Memory bandwidth (GB/s)
20 16 12 8 4 0 |
|||||
| |||||
Higher is better
Memory bandwidth parameter tells how much memory (in Gigabytes) the GPU can read from or write to dedicated memory per second. Graphics cards with higher memory bandwidth have better performance at high display resolutions, or when using large and detailed textures, and/or utilizing complex 3D effects and filters, like anti-aliasing. Memory type, speed, and width of memory interface all affect the bandwidth value. Specifically, the GeForce PCX 5300 graphics card comes with higher clocked memory. As a consequence, it has higher memory bandwidth.
Specs comparison
All rows with different specifications or features are highlighted.
General information | ||
Market segment | Desktop | |
Manufacturer | EVGA | NVIDIA |
Model | GeForce PCX 5750 | GeForce PCX 5300 |
Part number | 256-P2-N358- | |
Based on | NVIDIA GeForce PCX 5750 | N/A |
Architecture / Interface | ||
Die name | ||
Architecture | ||
Fabrication process | ||
Bus interface | ||
Cores / shaders | ||
ROPs | ||
Pixel shader processors | ||
Pixel fill rate | ||
Vertex shader processors | ||
Vertex Fill rate | ||
Texture units | ||
Texture fill rate | ||
Clocks / Memory | ||
Graphics clock | 425 MHz | 325 MHz |
Memory size | 256 MB | 128 MB |
Memory type | DDR | |
Memory clock | ||
Memory interface width | ||
Memory bandwidth | ||
Other features |
Better values / features are marked with green color, and worse values are in red color.
Detailed specifications:
- EVGA GeForce PCX 5750 (256-P2-N358-BX, 256-P2-N358-R1, 256-P2-N358-RX, 256-P2-N358-TX)
- NVIDIA GeForce PCX 5300
Compare graphics cards
More comparisons
Compare EVGA GeForce PCX 5750:
Compare NVIDIA GeForce PCX 5300: