EVGA GeForce 6800 vs NVIDIA GeForce 7800 GS
Theoretical performance comparison
Real-world game, 3D graphics and compute performance depends on several GPU parameters, including pixel fillrate, texture fillrate, memory bandwidth, single-precision performance and double-precision performance. Below you will find why they are important, and which graphics card has better characteristics.
Pixel fill rate (gigapixels/s)
5 4 3 2 1 0 |
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Higher is better
Having many more Raster Operations Pipelines (ROPs) helps the EVGA GeForce 6800 card to deliver higher pixel fill rate, even though its graphics clock is slower. Having better pixel fillrate allows the graphics card to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
- EVGA GeForce 6800
- NVIDIA GeForce 7800 GS
Texture fill rate (gigatexels/s)
7 5.6 4.2 2.8 1.4 0 |
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Higher is better
The GeForce 7800 GS has more TMUs (Texture Mapping Units) than the EVGA GeForce 6800. Furthermore, its graphics clock rate is higher, therefore it is not surprising to see that it has significantly higher texture fillrate. Better texture fill rate allows the GPU to utilize more complex 3D effects and/or apply more textures to each textured picture element, which improves games visual appearance.
Memory bandwidth (GB/s)
50 40 30 20 10 0 |
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Higher is better
To speed up processing, the graphics cards store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the graphics card to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. Memory type, speed, and width of memory interface all affect the bandwidth value. Specifically, the NVIDIA GeForce 7800 GS offers better and higher clocked memory. As a consequence, it has substantially higher memory bandwidth.
Specs comparison
All rows with different specifications or features are highlighted.
General information | ||
Market segment | Desktop | |
Manufacturer | EVGA | NVIDIA |
Model | GeForce 6800 | GeForce 7800 GS |
Part number | 256-P2-N384- | |
Based on | NVIDIA GeForce 6800 | N/A |
Architecture / Interface | ||
Die name | ||
Architecture | ||
Fabrication process | ||
Bus interface | ||
Cores / shaders | ||
ROPs | ||
Pixel shader processors | ||
Pixel fill rate | ||
Vertex shader processors | ||
Vertex Fill rate | ||
Texture units | ||
Texture fill rate | ||
Clocks / Memory | ||
Graphics clock | 325 MHz | 375 MHz |
Memory size | 256 MB | |
Memory type | DDR | GDDR3 |
Memory clock | ||
Memory interface width | ||
Memory bandwidth | ||
Other features | ||
Maximum SLI options |
Better values / features are marked with green color, and worse values are in red color.
Detailed specifications:
Compare graphics cards
More comparisons
Compare EVGA GeForce 6800:
Compare NVIDIA GeForce 7800 GS: