EVGA GeForce 7950 GT KO vs NVIDIA GeForce 9800 GT
Theoretical performance comparison
Each graphics card has several theoretical parameters that affect real-world game, 3D graphics and compute performance. These are texture fillrate, pixel fillrate, memory bandwidth, single-precision performance and double-precision performance. Why they are important and which graphics card has better characteristics you will find below.
Pixel fill rate (gigapixels/s)
11 8.8 6.6 4.4 2.2 0 |
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Higher is better
The maximum theoretical pixel fillrate is proportional to the number of ROPs and graphics clock speed. The GeForce 9800 GT has an edge here, as it operates at higher frequency, and both GPUs have identical number of Raster Operations Pipelines. Better maximum pixel fill rate allows more pixels to be drawn on screen per second, which results in increased performance, unless there are bottlenecks somewhere else.
- EVGA GeForce 7950 GT KO
- NVIDIA GeForce 9800 GT
Texture fill rate (gigatexels/s)
40 32 24 16 8 0 |
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Higher is better
The NVIDIA GeForce 9800 GT has many more TMUs than the EVGA GeForce 7950 GT KO graphics card. What's more, its graphics clock speed is higher, therefore it is not surprising to see that it has significantly higher texture fillrate. Better texture fill rate allows the GPU to map more textures and/or use more complex 3D effects for each texel, which improves visual appearance of games and generated images.
Memory bandwidth (GB/s)
70 56 42 28 14 0 |
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Higher is better
To speed up processing, the graphics cards store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the card to run at higher display resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. The bandwidth is dependent on a few components, like memory type, speed, and width of memory interface. Specifically, higher memory bandwidth of the GeForce 9800 GT graphics card is due to higher clocked memory.
Specs comparison
All rows with different specifications or features are highlighted.
General information | ||
Market segment | Desktop | |
Manufacturer | EVGA | NVIDIA |
Model | GeForce 7950 GT KO | GeForce 9800 GT |
Part number | 512P2N632DX | |
Based on | NVIDIA GeForce 7950 GT | N/A |
Architecture / Interface | ||
Die name | ||
Architecture | ||
Fabrication process | ||
Bus interface | ||
Cores / shaders | ||
CUDA cores | ||
ROPs | ||
Pixel shader processors | ||
Pixel fill rate | ||
Vertex shader processors | ||
Vertex Fill rate | ||
Texture units | ||
Texture fill rate | ||
Single Precision performance | ||
Clocks / Memory | ||
Graphics clock | 560 MHz | 600 MHz |
Processor clock | 1500 MHz | |
Memory size | 512 MB | 1024 MB |
Memory type | GDDR3 | |
Memory clock | ||
Memory interface width | ||
Memory bandwidth | ||
Other features | ||
Maximum SLI options | ||
Maximum power |
Better values / features are marked with green color, and worse values are in red color.
Detailed specifications:
Compare graphics cards
More comparisons
Compare EVGA GeForce 7950 GT KO:
Compare NVIDIA GeForce 9800 GT: