GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0) vs NVIDIA GeForce GTX 970
Theoretical performance comparison
Each graphics unit has several important theoretical parameters that affect real-world game, 3D graphics and compute performance. These are pixel fillrate, texture fillrate, memory bandwidth, along with single- and double-precision performance. Why they are important and which graphics card has better characteristics you will find below.
Pixel fill rate (gigapixels/s)
100 80 60 40 20 0 |
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Higher is better
Fewer number of ROPs on the GeForce GTX 1060 Mini ITX 3G (rev. 1.0) is more than offset by higher graphics frequency, and therefore it has better pixel fill rate. Having higher pixel fillrate allows the card to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
- GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0)
- NVIDIA GeForce GTX 970
Texture fill rate (gigatexels/s)
200 160 120 80 40 0 |
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Higher is better
Even though the GeForce GTX 1060 Mini ITX 3G (rev. 1.0) has fewer TMUs, it is clocked higher, resulting in insignificantly better texture fill rate. Having better texture fill rate allows the graphics card to utilize more sophisticated 3D effects and/or map more textures to each textured picture element, which improves games visual appearance.
Single Precision performance (GFLOPS)
5000 4000 3000 2000 1000 0 |
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Higher is better
Single Precision performance shows how fast the GPU is at running programs, that use single-precision floating point numbers. The performance is expressed in GFLOPS or billions of Floating Point Operations Per Second. Generally, the more stream processors or CUDA cores the graphics unit has, and the the faster they run at, the higher Single Precision performance will be. The GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0) has an edge here. Higher single-precision performance number means the graphics card will perform better in general computing applications. Since stream processors or CUDA cores are also used as vertex and geometry shaders for 3D image generation, higher performance is also beneficial to games.
Memory bandwidth (GB/s)
300 240 180 120 60 0 |
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Higher is better
To speed up processing, the GPUs store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the GPU to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. The bandwidth depends on memory type, speed, and memory interface width. In this case, higher memory bandwidth of the GeForce GTX 970 is due to wider memory bus.
- GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0)
- NVIDIA GeForce GTX 970
Specs comparison
All rows with different specifications or features are highlighted.
General information | ||
Market segment | Desktop | |
Manufacturer | GIGABYTE | NVIDIA |
Model | GeForce GTX 1060 Mini ITX 3G (rev. 1.0) | GeForce GTX 970 |
Part number | GV-N1060IX- | |
Based on | NVIDIA GeForce GTX 1060 3GB | N/A |
Architecture / Interface | ||
Die name | ||
Architecture | ||
Fabrication process | ||
Bus interface | ||
Cores / shaders | ||
CUDA cores | ||
ROPs | ||
Pixel fill rate | ||
Texture units | ||
Texture fill rate | ||
Single Precision performance | ||
Double Precision performance | ||
Clocks / Memory | ||
Base clock | 1506 MHz | 1050 MHz |
Boost clock | ||
Memory size | 3072 MB | 4096 MB |
Memory type | GDDR5 | |
Memory clock | ||
Memory interface width | ||
Memory bandwidth | ||
Other features | ||
Maximum SLI options | ||
Maximum power |
Better values / features are marked with green color, and worse values are in red color.
Detailed specifications:
Compare graphics cards
More comparisons
Compare GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0):
Compare NVIDIA GeForce GTX 970: