GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0) vs NVIDIA GeForce GTX 970

Theoretical performance comparison

Each graphics unit has several important theoretical parameters that affect real-world game, 3D graphics and compute performance. These are pixel fillrate, texture fillrate, memory bandwidth, along with single- and double-precision performance. Why they are important and which graphics card has better characteristics you will find below.

Pixel fill rate (gigapixels/s)

100
80
60
40
20
0
 
 
83.8
 
66
 
 
Higher is better
Fewer number of ROPs on the GeForce GTX 1060 Mini ITX 3G (rev. 1.0) is more than offset by higher graphics frequency, and therefore it has better pixel fill rate. Having higher pixel fillrate allows the card to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
  - GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0)
  - NVIDIA GeForce GTX 970

Texture fill rate (gigatexels/s)

200
160
120
80
40
0
 
 
126
 
123
 
 
Higher is better
Even though the GeForce GTX 1060 Mini ITX 3G (rev. 1.0) has fewer TMUs, it is clocked higher, resulting in insignificantly better texture fill rate. Having better texture fill rate allows the graphics card to utilize more sophisticated 3D effects and/or map more textures to each textured picture element, which improves games visual appearance.

Single Precision performance (GFLOPS)

5000
4000
3000
2000
1000
0
 
 
3935
 
3920
 
 
Higher is better
Single Precision performance shows how fast the GPU is at running programs, that use single-precision floating point numbers. The performance is expressed in GFLOPS or billions of Floating Point Operations Per Second. Generally, the more stream processors or CUDA cores the graphics unit has, and the the faster they run at, the higher Single Precision performance will be. The GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0) has an edge here. Higher single-precision performance number means the graphics card will perform better in general computing applications. Since stream processors or CUDA cores are also used as vertex and geometry shaders for 3D image generation, higher performance is also beneficial to games.

Memory bandwidth (GB/s)

300
240
180
120
60
0
 
 
192
 
224
 
 
Higher is better
To speed up processing, the GPUs store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the GPU to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. The bandwidth depends on memory type, speed, and memory interface width. In this case, higher memory bandwidth of the GeForce GTX 970 is due to wider memory bus.
  - GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0)
  - NVIDIA GeForce GTX 970

Specs comparison

All rows with different specifications or features are highlighted.

General information

Market segmentDesktop
ManufacturerGIGABYTENVIDIA
ModelGeForce GTX 1060 Mini ITX 3G (rev. 1.0)GeForce GTX 970
Part numberGV-N1060IX-3GD 
Based onNVIDIA GeForce GTX 1060 3GBN/A

Architecture / Interface

Die name  
Architecture  
Fabrication process  
Bus interface 

Cores / shaders

CUDA cores  
ROPs  
Pixel fill rate  
Texture units  
Texture fill rate  
Single Precision performance  
Double Precision performance  

Clocks / Memory

Base clock1506 MHz1050 MHz
Boost clock  
Memory size3072 MB4096 MB
Memory typeGDDR5
Memory clock  
Memory interface width  
Memory bandwidth  

Other features

Maximum SLI options  
Maximum power  

Better values / features are marked with green color, and worse values are in red color.


Detailed specifications:

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