GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0) vs NVIDIA GeForce GTX 980
Theoretical performance comparison
Real-world game, 3D graphics and compute performance depends on several graphics card parameters, including pixel fillrate, texture fillrate, single-precision performance, double-precision performance, along with memory bandwidth. Why they are important and which GPU has better characteristics you will find below.
Pixel fill rate (gigapixels/s)
100 80 60 40 20 0 |
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Higher is better
Although the GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0) has fewer ROPs (Raster Operations Pipelines), it runs at higher frequency, which results in better pixel fill rate. Having higher pixel fillrate allows the graphics card to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
- GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0)
- NVIDIA GeForce GTX 980
Texture fill rate (gigatexels/s)
200 160 120 80 40 0 |
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Higher is better
Even though its graphics clock is lower, the GeForce GTX 980 GPU comes with many more TMUs (Texture Mapping Units), resulting in better texture fill rate. Better maximum texture fill rate means that the graphics card can map more textures, utilize more complex 3D effects for each textured picture element, or render 3D image / game environment at higher resolutions without loss of detail.
Single Precision performance (GFLOPS)
6000 4800 3600 2400 1200 0 |
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Higher is better
Single Precision performance is convenient for estimating card's maximum speed in programs, that process only single-precision floating point data. The performance is measured in GFLOPS or billions of Floating Point Operations Per Second. All single-precision calculations are performed by stream processors or CUDA cores, therefore the more cores / processors the GPU has the better. Performance also depends on the processor clock rate. The GeForce GTX 980 graphics card is faster here. Higher single-precision performance number means the GPU will perform better in general computing applications. Since CUDA cores or stream processors are also used as vertex and geometry shaders for 3D image generation, higher performance is also beneficial to games.
Memory bandwidth (GB/s)
300 240 180 120 60 0 |
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Higher is better
To speed up processing, the GPUs store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the graphics unit to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. The bandwidth is dependent on a few components, such as memory type, speed, and width of memory interface. Specifically, higher memory bandwidth of the NVIDIA GeForce GTX 980 is due to wider memory bus.
- GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0)
- NVIDIA GeForce GTX 980
Specs comparison
All rows with different specifications or features are highlighted.
General information | ||
Market segment | Desktop | |
Manufacturer | GIGABYTE | NVIDIA |
Model | GeForce GTX 1060 Mini ITX 3G (rev. 1.0) | GeForce GTX 980 |
Part number | GV-N1060IX- | |
Based on | NVIDIA GeForce GTX 1060 3GB | N/A |
Architecture / Interface | ||
Die name | ||
Architecture | ||
Fabrication process | ||
Bus interface | ||
Cores / shaders | ||
CUDA cores | ||
ROPs | ||
Pixel fill rate | ||
Texture units | ||
Texture fill rate | ||
Single Precision performance | ||
Double Precision performance | ||
Clocks / Memory | ||
Base clock | 1506 MHz | 1126 MHz |
Boost clock | ||
Memory size | 3072 MB | 4096 MB |
Memory type | GDDR5 | |
Memory clock | ||
Memory interface width | ||
Memory bandwidth | ||
Other features | ||
Maximum SLI options | ||
Maximum power |
Better values / features are marked with green color, and worse values are in red color.
Detailed specifications:
Compare graphics cards
More comparisons
Compare GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0):
Compare NVIDIA GeForce GTX 980: