GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0) vs NVIDIA GeForce GTX 980

Theoretical performance comparison

Real-world game, 3D graphics and compute performance depends on several graphics card parameters, including pixel fillrate, texture fillrate, single-precision performance, double-precision performance, along with memory bandwidth. Why they are important and which GPU has better characteristics you will find below.

Pixel fill rate (gigapixels/s)

100
80
60
40
20
0
 
 
83.8
 
77.8
 
 
Higher is better
Although the GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0) has fewer ROPs (Raster Operations Pipelines), it runs at higher frequency, which results in better pixel fill rate. Having higher pixel fillrate allows the graphics card to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
  - GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0)
  - NVIDIA GeForce GTX 980

Texture fill rate (gigatexels/s)

200
160
120
80
40
0
 
 
126
 
156
 
 
Higher is better
Even though its graphics clock is lower, the GeForce GTX 980 GPU comes with many more TMUs (Texture Mapping Units), resulting in better texture fill rate. Better maximum texture fill rate means that the graphics card can map more textures, utilize more complex 3D effects for each textured picture element, or render 3D image / game environment at higher resolutions without loss of detail.

Single Precision performance (GFLOPS)

6000
4800
3600
2400
1200
0
 
 
3935
 
4981
 
 
Higher is better
Single Precision performance is convenient for estimating card's maximum speed in programs, that process only single-precision floating point data. The performance is measured in GFLOPS or billions of Floating Point Operations Per Second. All single-precision calculations are performed by stream processors or CUDA cores, therefore the more cores / processors the GPU has the better. Performance also depends on the processor clock rate. The GeForce GTX 980 graphics card is faster here. Higher single-precision performance number means the GPU will perform better in general computing applications. Since CUDA cores or stream processors are also used as vertex and geometry shaders for 3D image generation, higher performance is also beneficial to games.

Memory bandwidth (GB/s)

300
240
180
120
60
0
 
 
192
 
224
 
 
Higher is better
To speed up processing, the GPUs store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the graphics unit to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. The bandwidth is dependent on a few components, such as memory type, speed, and width of memory interface. Specifically, higher memory bandwidth of the NVIDIA GeForce GTX 980 is due to wider memory bus.
  - GIGABYTE GeForce GTX 1060 Mini ITX 3G (rev. 1.0)
  - NVIDIA GeForce GTX 980

Specs comparison

All rows with different specifications or features are highlighted.

General information

Market segmentDesktop
ManufacturerGIGABYTENVIDIA
ModelGeForce GTX 1060 Mini ITX 3G (rev. 1.0)GeForce GTX 980
Part numberGV-N1060IX-3GD 
Based onNVIDIA GeForce GTX 1060 3GBN/A

Architecture / Interface

Die name  
Architecture  
Fabrication process  
Bus interface 

Cores / shaders

CUDA cores  
ROPs  
Pixel fill rate  
Texture units  
Texture fill rate  
Single Precision performance  
Double Precision performance  

Clocks / Memory

Base clock1506 MHz1126 MHz
Boost clock  
Memory size3072 MB4096 MB
Memory typeGDDR5
Memory clock  
Memory interface width  
Memory bandwidth  

Other features

Maximum SLI options  
Maximum power  

Better values / features are marked with green color, and worse values are in red color.


Detailed specifications:

Compare graphics cards

Type in full or partial GPU manufacturer, model name and/or part number.

More comparisons