GIGABYTE Radeon X800 vs NVIDIA GeForce 6800
Theoretical performance comparison
Real-world game, 3D graphics and compute performance is dependent on several vital card parameters, including pixel fillrate, texture fillrate, memory bandwidth, single-precision performance and double-precision performance. Below we explain why they are essential and which card has better specs.
Pixel fill rate (gigapixels/s)
7 5.6 4.2 2.8 1.4 0 |
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Higher is better
The Radeon X800 has more ROPs than the NVIDIA GeForce 6800. On top of that, its graphics clock is higher, therefore it has substantially higher pixel fillrate. Better maximum pixel fill rate means that the graphics card can draw more pixels on and off screen each second, increasing overall performance, unless the GPU is limited by something else, such as texture mapping or memory bandwidth.
- GIGABYTE Radeon X800
- NVIDIA GeForce 6800
Texture fill rate (gigatexels/s)
6 4.8 3.6 2.4 1.2 0 |
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Higher is better
Graphics unit performance in present-day games is less dependent on pixel fillrate, and more on texture fill rate. This parameter is proportional to the number of TMUs and graphics clock. The Radeon X800 has a modest advantage here, as it runs at higher frequency, and both graphics cards have the same number of Texture Mapping Units. Having better texture fill rate allows the graphics card to utilize more sophisticated 3D effects and/or apply more textures to each textured picture element, which improves games visual appearance.
Memory bandwidth (GB/s)
40 32 24 16 8 0 |
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Higher is better
Memory bandwidth parameter tells how much memory (in Gigabytes) the GPU can read from or write to dedicated memory per second. GPUs with higher memory bandwidth have better performance at high display resolutions, or when using large and detailed textures, and/or utilizing complex 3D effects and filters, like anti-aliasing. Memory type, speed, and memory interface width all affect the bandwidth value. Specifically, the Radeon X800 comes with higher memory clock. As such, it has higher memory bandwidth.
Specs comparison
All rows with different specifications or features are highlighted.
General information | ||
Market segment | Desktop | |
Manufacturer | GIGABYTE | NVIDIA |
Model | Radeon X800 | GeForce 6800 |
Part number | GV-R80256D | |
Based on | ATI Radeon X800 | N/A |
Architecture / Interface | ||
Die name | ||
Architecture | ||
Fabrication process | ||
Bus interface | ||
Cores / shaders | ||
ROPs | ||
Color ROPs | ||
Pixel shader processors | ||
Pixel fill rate | ||
Vertex shader processors | ||
Vertex Fill rate | ||
Texture units | ||
Texture fill rate | ||
Clocks / Memory | ||
Graphics clock | 392 MHz | 325 MHz |
Memory size | 256 MB | |
Memory type | DDR | |
Memory clock | ||
Memory interface width | ||
Memory bandwidth | ||
Other features | ||
Maximum SLI options | ||
Maximum power |
Better values / features are marked with green color, and worse values are in red color.
Detailed specifications:
Compare graphics cards
More comparisons
Compare GIGABYTE Radeon X800:
Compare NVIDIA GeForce 6800: