GIGABYTE Radeon X800 vs NVIDIA GeForce 6800

Theoretical performance comparison

Real-world game, 3D graphics and compute performance is dependent on several vital card parameters, including pixel fillrate, texture fillrate, memory bandwidth, single-precision performance and double-precision performance. Below we explain why they are essential and which card has better specs.

Pixel fill rate (gigapixels/s)

7
5.6
4.2
2.8
1.4
0
 
 
6.27
 
3.9
 
 
Higher is better
The Radeon X800 has more ROPs than the NVIDIA GeForce 6800. On top of that, its graphics clock is higher, therefore it has substantially higher pixel fillrate. Better maximum pixel fill rate means that the graphics card can draw more pixels on and off screen each second, increasing overall performance, unless the GPU is limited by something else, such as texture mapping or memory bandwidth.
  - GIGABYTE Radeon X800
  - NVIDIA GeForce 6800

Texture fill rate (gigatexels/s)

6
4.8
3.6
2.4
1.2
0
 
 
4.7
 
3.9
 
 
Higher is better
Graphics unit performance in present-day games is less dependent on pixel fillrate, and more on texture fill rate. This parameter is proportional to the number of TMUs and graphics clock. The Radeon X800 has a modest advantage here, as it runs at higher frequency, and both graphics cards have the same number of Texture Mapping Units. Having better texture fill rate allows the graphics card to utilize more sophisticated 3D effects and/or apply more textures to each textured picture element, which improves games visual appearance.

Memory bandwidth (GB/s)

40
32
24
16
8
0
 
 
28.8
 
22.4
 
 
Higher is better
Memory bandwidth parameter tells how much memory (in Gigabytes) the GPU can read from or write to dedicated memory per second. GPUs with higher memory bandwidth have better performance at high display resolutions, or when using large and detailed textures, and/or utilizing complex 3D effects and filters, like anti-aliasing. Memory type, speed, and memory interface width all affect the bandwidth value. Specifically, the Radeon X800 comes with higher memory clock. As such, it has higher memory bandwidth.

Specs comparison

All rows with different specifications or features are highlighted.

General information

Market segmentDesktop
ManufacturerGIGABYTENVIDIA
ModelRadeon X800GeForce 6800
Part numberGV-R80256D 
Based onATI Radeon X800N/A

Architecture / Interface

Die name  
Architecture  
Fabrication process  
Bus interface  

Cores / shaders

ROPs  
Color ROPs  
Pixel shader processors 
Pixel fill rate  
Vertex shader processors  
Vertex Fill rate  
Texture units 
Texture fill rate  

Clocks / Memory

Graphics clock392 MHz325 MHz
Memory size256 MB
Memory typeDDR
Memory clock  
Memory interface width 
Memory bandwidth  

Other features

Maximum SLI options  
Maximum power  

Better values / features are marked with green color, and worse values are in red color.


Detailed specifications:

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