HIS Radeon HD 6790 Fan DiRT3 Edition vs NVIDIA GeForce GTX 550 Ti

Theoretical performance comparison

Real-world game, 3D graphics and compute performance depends on several essential graphics card parameters, including pixel fillrate, texture fillrate, memory bandwidth, single- and double-precision performance. Below we explain why these characteristics are important and which card has better specs.

Pixel fill rate (gigapixels/s)

30
24
18
12
6
0
 
 
26.9
 
21.6
 
 
Higher is better
Even though it has lower graphics clock rate, the HIS Radeon HD 6790 Fan DiRT3 Edition comes with higher pixel fill rate, thanks to more ROPs (Raster Operations Pipelines). Better pixel fill rate means that the graphics card can draw more pixels on and off screen each second, increasing overall performance, unless there are bottlenecks in other areas, such as texture fillrate, CPU speed or memory bandwidth.
  - HIS Radeon HD 6790 Fan DiRT3 Edition
  - NVIDIA GeForce GTX 550 Ti

Texture fill rate (gigatexels/s)

40
32
24
16
8
0
 
 
33.6
 
28.8
 
 
Higher is better
Even so its graphics clock rate is slower, the Radeon HD 6790 Fan DiRT3 Edition GPU has more TMUs, which results in higher texture fill rate. Better texture fill rate means that the card can utilize more sophisticated 3D effects and/or map more textures to each texel, which improves games visual appearance.

Single Precision performance (GFLOPS)

2000
1600
1200
800
400
0
 
 
1344
 
691
 
 
Higher is better
Maximum Single Precision performance, measured in GFLOPS or billions of Floating Point Operations Per Second, illustrates how fast the graphics unit is at running programs, that use single-precision floating point numbers. All single-precision calculations are performed by CUDA cores or stream processors, as such the more cores / processors the graphics card has the better. Performance also depends on the processor clock rate. The HIS Radeon HD 6790 Fan DiRT3 Edition graphics card is substantially faster here. Higher single-precision performance number means the graphics card will perform better in general computing applications. Since stream processors or CUDA cores are also used as vertex and geometry shaders for 3D image generation, higher performance is also beneficial to games.

Memory bandwidth (GB/s)

200
160
120
80
40
0
 
 
134
 
98.5
 
 
Higher is better
To speed up processing, the GPUs store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the graphics card to run at higher display resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. The bandwidth is dependent on memory type, speed, and width of memory interface. Specifically, the Radeon HD 6790 Fan DiRT3 Edition comes with higher clocked memory and wider bus. As such, it has higher memory bandwidth.
  - HIS Radeon HD 6790 Fan DiRT3 Edition
  - NVIDIA GeForce GTX 550 Ti

Specs comparison

All rows with different specifications or features are highlighted.

General information

Market segmentDesktop
ManufacturerHISNVIDIA
ModelRadeon HD 6790 Fan DiRT3 EditionGeForce GTX 550 Ti
Part numberH679F1GDG 
Based onATI Radeon HD 6790N/A

Architecture / Interface

Die name  
Architecture  
Fabrication process 
Bus interface  

Cores / shaders

CUDA cores  
ROPs  
Color ROPs  
Stream processors  
Pixel fill rate  
Texture units  
Texture fill rate  
Single Precision performance  

Clocks / Memory

Graphics clock840 MHz900 MHz
Processor clock 1800 MHz
Memory size1024 MB
Memory typeGDDR5
Memory clock  
Memory interface width  
Memory bandwidth  

Other features

Maximum crossfire options  
Maximum SLI options  
Maximum power  

Better values / features are marked with green color, and worse values are in red color.


Detailed specifications:

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