HV GeForce 6600 WoW 128MB vs NVIDIA GeForce GTX 660
Theoretical performance comparison
Real-world game, 3D graphics and compute performance is dependent on several essential graphics card parameters, including texture fillrate, pixel fillrate, memory bandwidth, single- and double-precision performance. Why they are important and which graphics card has better characteristics you will find below.
Pixel fill rate (gigapixels/s)
30 24 18 12 6 0 |
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Higher is better
With 5 times as many ROPs and significantly higher graphics frequency, the NVIDIA GeForce GTX 660 graphics card offers considerably better pixel fill rate. Having higher pixel fillrate allows the graphics card to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
- HV GeForce 6600 WoW 128MB
- NVIDIA GeForce GTX 660
Texture fill rate (gigatexels/s)
100 80 60 40 20 0 |
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Higher is better
There are two factors that affect the maximum texture fillrate, graphics clock rate and the number of TMUs (Texture Mapping Units). The GeForce GTX 660 has a substantial advantage in this area, as it has 10 times as many Texture Mapping Units (TMUs) and operates at much higher frequency. Better texture fill rate means that the graphics card can map more textures and/or use more complex 3D effects for each textured picture element, which improves visual appearance of games and generated images.
Memory bandwidth (GB/s)
200 160 120 80 40 0 |
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Higher is better
To speed up processing, the cards store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the GPU to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. The bandwidth depends on a few components, like memory type, speed, and memory interface width. Specifically, the GeForce GTX 660 graphics card offers better and higher clocked memory, and wider bus interface. As such, it has substantially higher memory bandwidth.
Specs comparison
All rows with different specifications or features are highlighted.
General information | ||
Market segment | Desktop | |
Manufacturer | HV | NVIDIA |
Model | GeForce 6600 WoW 128MB | GeForce GTX 660 |
Based on | NVIDIA GeForce 6600 | N/A |
Architecture / Interface | ||
Die name | ||
Architecture | ||
Fabrication process | ||
Bus interface | ||
Cores / shaders | ||
CUDA cores | ||
ROPs | ||
Pixel shader processors | ||
Pixel fill rate | ||
Vertex shader processors | ||
Vertex Fill rate | ||
Texture units | ||
Texture fill rate | ||
Single Precision performance | ||
Clocks / Memory | ||
Base clock | 980 MHz | |
Graphics clock | 300 MHz | |
Boost clock | ||
Memory size | 128 MB | 2048 MB |
Memory type | DDR | GDDR5 |
Memory clock | ||
Memory interface width | ||
Memory bandwidth | ||
Other features | ||
Maximum SLI options | ||
Maximum power |
Better values / features are marked with green color, and worse values are in red color.
Detailed specifications:
Compare graphics cards
More comparisons
Compare HV GeForce 6600 WoW 128MB:
Compare NVIDIA GeForce GTX 660: