NVIDIA GeForce 6600 GT vs Point of View GeForce 6600 GT 256MB
Theoretical performance comparison
Each card has several theoretical parameters that affect real-world game, 3D graphics and compute performance. They are texture fillrate, pixel fillrate, memory bandwidth, as well as single- and double-precision performance. Below we explain why these characteristics are important and which card has better specs.
Pixel fill rate (gigapixels/s)
3 2.4 1.8 1.2 0.6 0 |
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Higher is better
Pixel fillrate parameter determines how many pixels a graphics unit can draw on screen and off screen. Higher numbers allow GPUs to support higher display resolutions and frame rates. There are two factors that affect the maximum theoretical pixel fillrate. These are the number of ROPs (Raster Operations Pipelines) and graphics clock. Since both characteristics are equal between cards, their pixel fillrate is also identical.
- NVIDIA GeForce 6600 GT
- Point of View GeForce 6600 GT 256MB
Texture fill rate (gigatexels/s)
5 4 3 2 1 0 |
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Higher is better
There are two factors that influence the maximum texture fillrate, graphics frequency and the number of TMUs. Both models have the same number of Texture Mapping Units and the same graphics frequency, as a result their texture fillrate is equal.
Vertex Fill rate (gigavertices/s)
0.5 0.4 0.3 0.2 0.1 0 |
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Higher is better
Memory bandwidth (GB/s)
20 16 12 8 4 0 |
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Higher is better
Memory bandwidth of GPUs is identical.
- NVIDIA GeForce 6600 GT
- Point of View GeForce 6600 GT 256MB
Specs comparison
All rows with different specifications or features are highlighted.
General information | ||
Market segment | Desktop | |
Manufacturer | NVIDIA | Point of View |
Model | GeForce 6600 GT | GeForce 6600 GT 256MB |
Based on | N/A | NVIDIA GeForce 6600 GT |
Architecture / Interface | ||
Die name | ||
Architecture | ||
Fabrication process | ||
Bus interface | ||
Cores / shaders | ||
ROPs | ||
Pixel shader processors | ||
Pixel fill rate | ||
Vertex shader processors | ||
Vertex Fill rate | ||
Texture units | ||
Texture fill rate | ||
Clocks / Memory | ||
Graphics clock | 500 MHz | |
Memory size | 256 MB | |
Memory type | GDDR3 | |
Memory clock | ||
Memory interface width | ||
Memory bandwidth | ||
Other features | ||
Maximum SLI options | ||
Maximum power |
Better values / features are marked with green color, and worse values are in red color.
Detailed specifications:
Compare graphics cards
More comparisons
Compare NVIDIA GeForce 6600 GT:
Compare Point of View GeForce 6600 GT 256MB: