NVIDIA GeForce 6600 vs 6600 LE AGP
Theoretical performance comparison
Each graphics card has several theoretical parameters that influence real-world game, 3D graphics and compute performance. They are pixel fillrate, texture fillrate, memory bandwidth, along with single- and double-precision performance. Below we explain why these characteristics are essential and which card has better specs.
Pixel fill rate (gigapixels/s)
2 1.6 1.2 0.8 0.4 0 |
|||||
| |||||
Higher is better
Pixel fillrate parameter determines how many pixels a graphics card can draw on screen and off screen. Higher numbers allow GPUs to support higher display resolutions and frame rates. There are two characteristics that affect the maximum theoretical pixel fillrate. These are graphics clock rate and the number of ROPs (Raster Operations Pipelines). Since both characteristics are identical between graphics cards, their pixel fillrate is also equal.
- NVIDIA GeForce 6600
- NVIDIA GeForce 6600 LE AGP
Texture fill rate (gigatexels/s)
3 2.4 1.8 1.2 0.6 0 |
|||||
| |||||
Higher is better
Another important factor, that affects overall graphics card performance, is texture fillrate. This parameter is proportional to graphics clock rate and the number of TMUs (Texture Mapping Units). Because two graphics cards operate at the same frequency, and the NVIDIA GeForce 6600 GPU has twice as many Texture Mapping Units (TMUs), it has higher texture fillrate. Better maximum texture fill rate allows the graphics card to utilize more sophisticated 3D effects and/or map more textures to each textured picture element, which improves games visual appearance.
Vertex Fill rate (gigavertices/s)
0.3 0.24 0.18 0.12 0.06 0 |
|||||
| |||||
Higher is better
Memory bandwidth (GB/s)
10 8 6 4 2 0 |
|||||
| |||||
Higher is better
To speed up processing, the GPUs store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the GPU to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. The bandwidth depends on memory type, speed, and width of memory interface. Specifically, higher memory bandwidth of the NVIDIA GeForce 6600 is due to higher memory clock.
- NVIDIA GeForce 6600
- NVIDIA GeForce 6600 LE AGP
Specs comparison
All rows with different specifications or features are highlighted.
General information | ||
Market segment | Desktop | |
Manufacturer | NVIDIA | |
Model | GeForce 6600 | GeForce 6600 LE AGP |
Architecture / Interface | ||
Die name | ||
Architecture | ||
Fabrication process | ||
Bus interface | ||
Cores / shaders | ||
ROPs | ||
Pixel shader processors | ||
Pixel fill rate | ||
Vertex shader processors | ||
Vertex Fill rate | ||
Texture units | ||
Texture fill rate | ||
Clocks / Memory | ||
Graphics clock | 300 MHz | |
Memory size | 256 MB | |
Memory type | DDR | |
Memory clock | ||
Memory interface width | ||
Memory bandwidth | ||
Other features | ||
Maximum SLI options |
Better values / features are marked with green color, and worse values are in red color.
Detailed specifications:
Compare graphics cards
More comparisons
Compare NVIDIA GeForce 6600:
Compare NVIDIA GeForce 6600 LE AGP: