NVIDIA GeForce GTX 680 vs GTX TITAN

Theoretical performance comparison

Real-world game, 3D graphics and compute performance is dependent on several important GPU parameters, including single- and double-precision performance, texture fillrate, pixel fillrate, as well as memory bandwidth. Below you will find why they are important, and which graphics card has better characteristics.

Pixel fill rate (gigapixels/s)

50
40
30
20
10
0
 
 
33.9
 
42
 
 
Higher is better
Incorporating many more Raster Operations Pipelines (ROPs) helps the GeForce GTX TITAN GPU to offer better pixel fill rate, even though it has lower graphics frequency. Having higher pixel fillrate allows the card to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
  - NVIDIA GeForce GTX 680
  - NVIDIA GeForce GTX TITAN

Texture fill rate (gigatexels/s)

300
240
180
120
60
0
 
 
135
 
196
 
 
Higher is better
Although its graphics clock rate is slower, the GeForce GTX TITAN comes with many more TMUs, resulting in better texture fill rate. Having better texture fill rate allows the graphics card to map more textures and/or use more complex 3D effects for each textured picture element, which improves games visual appearance.

Single Precision performance (GFLOPS)

6000
4800
3600
2400
1200
0
 
 
3250
 
4707
 
 
Higher is better
Maximum Single Precision performance illustrates how many single-precision floating point operations the GPU can execute per second. This performance is expressed in billions of Floating Point Operations Per Second, or GFLOPS. Generally, the faster CUDA cores or stream processors operate at, and the more cores / processors the graphics card has, the higher Single Precision performance will be. The NVIDIA GeForce GTX TITAN is faster here. Higher single-precision performance number means the graphics card will perform better in general computing applications. Since stream processors or CUDA cores are also used as vertex and geometry shaders for 3D image generation, higher performance is also beneficial to games.

Memory bandwidth (GB/s)

400
320
240
160
80
0
 
 
192
 
288
 
 
Higher is better
To speed up processing, the cards store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the GPU to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. The bandwidth depends on memory type, speed, and memory interface width. Specifically, higher memory bandwidth of the GeForce GTX TITAN graphics card is a result of wider memory bus.
  - NVIDIA GeForce GTX 680
  - NVIDIA GeForce GTX TITAN

Specs comparison

All rows with different specifications or features are highlighted.

General information

Market segmentDesktop
ManufacturerNVIDIA
ModelGeForce GTX 680GeForce GTX TITAN

Architecture / Interface

Die name  
Architecture 
Fabrication process 
Bus interface 

Cores / shaders

CUDA cores  
ROPs  
Pixel fill rate  
Texture units  
Texture fill rate  
Single Precision performance  
Double Precision performance  

Clocks / Memory

Base clock1006 MHz836.5 MHz
Boost clock  
Memory size2048 MB6144 MB
Memory typeGDDR5
Memory clock 
Memory interface width  
Memory bandwidth  

Other features

Maximum SLI options 
Maximum power  

Better values / features are marked with green color, and worse values are in red color.


Detailed specifications:

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