NVIDIA GeForce GTX TITAN vs Quadro K6000
Theoretical performance comparison
Real-world game, 3D graphics and compute performance is dependent on several essential graphics card parameters, including pixel fillrate, texture fillrate, memory bandwidth, single-precision performance and double-precision performance. Why they are important and which graphics card has better characteristics you will find below.
Pixel fill rate (gigapixels/s)
50 40 30 20 10 0 |
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Higher is better
Because both graphics units have the same number of ROPs (Raster Operations Pipelines) and the NVIDIA Quadro K6000 operates at insignificantly higher rate, its pixel fillrate is a bit higher. Having better pixel fillrate allows the card to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
- NVIDIA GeForce GTX TITAN
- NVIDIA Quadro K6000
Texture fill rate (gigatexels/s)
300 240 180 120 60 0 |
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Higher is better
There are two characteristics that affect the maximum texture fillrate. These are the number of TMUs (Texture Mapping Units) and graphics clock. The Quadro K6000 has an edge in this area, as it runs at insignificantly higher frequency and has more TMUs. Better maximum texture fill rate means that the GPU can use more complex 3D effects and/or apply more textures to each textured picture element, which improves games visual appearance.
Single Precision performance (GFLOPS)
6000 4800 3600 2400 1200 0 |
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Higher is better
Single Precision performance is convenient for estimating card's maximum speed in programs, that process mainly single-precision floating point data. The performance is expressed in GFLOPS or billions of Floating Point Operations Per Second. Generally, the faster stream processors or CUDA cores operate at, and the more cores / processors the graphics card has, the higher Single Precision performance will be. The NVIDIA Quadro K6000 graphics card is faster here. Higher single-precision performance number means the graphics card will perform better in general computing applications. Since stream processors or CUDA cores are also used as vertex and geometry shaders for 3D image generation, higher performance is also beneficial to games.
Memory bandwidth (GB/s)
400 320 240 160 80 0 |
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Higher is better
To speed up processing, the cards store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the GPU to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. The GeForce GTX TITAN graphics card offers slightly higher memory bandwidth.
- NVIDIA GeForce GTX TITAN
- NVIDIA Quadro K6000
Specs comparison
All rows with different specifications or features are highlighted.
General information | ||
Market segment | Desktop | Desktop / Server |
Manufacturer | NVIDIA | |
Model | GeForce GTX TITAN | Quadro K6000 |
Architecture / Interface | ||
Die name | ||
Architecture | ||
Fabrication process | ||
Bus interface | ||
Cores / shaders | ||
CUDA cores | ||
ROPs | ||
Pixel fill rate | ||
Texture units | ||
Texture fill rate | ||
Single Precision performance | ||
Double Precision performance | ||
Clocks / Memory | ||
Base clock | 836.5 MHz | |
Graphics clock | 902 MHz | |
Boost clock | ||
Memory size | 6144 MB | 12288 MB |
Memory type | GDDR5 | |
Memory clock | ||
Memory interface width | ||
Memory bandwidth | ||
Other features | ||
Maximum SLI options | ||
Maximum power |
Better values / features are marked with green color, and worse values are in red color.
Detailed specifications:
Compare graphics cards
More comparisons
Compare NVIDIA GeForce GTX TITAN:
Compare NVIDIA Quadro K6000: