NVIDIA Quadro 4000 vs Quadro P600
Theoretical performance comparison
Real-world game, 3D graphics and compute performance depends on several graphics card parameters, including single-precision performance, double-precision performance, texture fillrate, pixel fillrate, along with memory bandwidth. Why they are important and which graphics card has better characteristics you will find below.
Pixel fill rate (gigapixels/s)
30 24 18 12 6 0 |
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Higher is better
Fewer number of ROPs (Raster Operations Pipelines) on the NVIDIA Quadro P600 is more than outweighed by higher graphics clock rate, as a consequence it has significantly higher pixel fillrate. Having better pixel fillrate allows the GPU to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
- NVIDIA Quadro 4000
- NVIDIA Quadro P600
Texture fill rate (gigatexels/s)
40 32 24 16 8 0 |
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Higher is better
Another important factor, that influences overall card performance, is texture fillrate. This parameter is defined as the number of TMUs (Texture Mapping Units), multiplied by graphics frequency. Even though the Quadro P600 has fewer Texture Mapping Units (TMUs), it is clocked substantially higher, which means its texture fillrate is considerably higher. Better texture fill rate allows the GPU to utilize more complex 3D effects and/or map more textures to each textured picture element, which improves visual appearance of games and generated images.
Single Precision performance (GFLOPS)
2000 1600 1200 800 400 0 |
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Higher is better
Maximum Single Precision performance, measured in GFLOPS or billions of Floating Point Operations Per Second, illustrates how fast the card is at executing programs, that process only single-precision floating point data. Since FP calculations are performed by shaders, stream processors or CUDA cores, the performance is directly proportional to their number. Processor clock rate also affects it. The NVIDIA Quadro P600 graphics card is significantly faster here. Higher single-precision performance number means the GPU will perform better in general computing applications. Since CUDA cores or stream processors are also used as vertex and geometry shaders for 3D image generation, higher performance is also beneficial to games.
Memory bandwidth (GB/s)
100 80 60 40 20 0 |
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Higher is better
To speed up processing, the graphics cards store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the card to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. Memory type, speed, and width of memory interface all affect the bandwidth value. Specifically, higher memory bandwidth of the Quadro 4000 is due to wider memory bus.
- NVIDIA Quadro 4000
- NVIDIA Quadro P600
Specs comparison
All rows with different specifications or features are highlighted.
General information | ||
Market segment | Desktop / Server | |
Manufacturer | NVIDIA | |
Model | Quadro 4000 | Quadro P600 |
Architecture / Interface | ||
Die name | ||
Architecture | ||
Fabrication process | ||
Bus interface | ||
Cores / shaders | ||
CUDA cores | ||
ROPs | ||
Pixel fill rate | ||
Texture units | ||
Texture fill rate | ||
Single Precision performance | ||
Double Precision performance | ||
Clocks / Memory | ||
Base clock | 1354 MHz | |
Graphics clock | 475 MHz | |
Processor clock | 950 MHz | |
Boost clock | ||
Memory size | 2048 MB | |
Memory type | GDDR5 | |
Memory clock | ||
Memory interface width | ||
Memory bandwidth | ||
Other features | ||
Maximum SLI options | ||
Maximum power |
Better values / features are marked with green color, and worse values are in red color.
Detailed specifications:
Compare graphics cards
More comparisons
Compare NVIDIA Quadro 4000:
Compare NVIDIA Quadro P600: