NVIDIA Quadro GP100 vs Quadro P6000

Theoretical performance comparison

Each graphics card has several theoretical parameters that affect real-world game, 3D graphics and compute performance. These are pixel fillrate, texture fillrate, single-precision performance, double-precision performance, along with memory bandwidth. Why they are important and which GPU has better characteristics you will find below.

Pixel fill rate (gigapixels/s)

300
240
180
120
60
0
 
 
184
 
147
 
 
Higher is better
The NVIDIA Quadro GP100 has higher pixel fill rate due to greater number of Raster Operations Pipelines (ROPs), even though its graphics frequency is lower. Having better pixel fillrate allows the card to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display resolutions.
  - NVIDIA Quadro GP100
  - NVIDIA Quadro P6000

Texture fill rate (gigatexels/s)

500
400
300
200
100
0
 
 
323
 
367
 
 
Higher is better
The Quadro P6000 GPU has more TMUs than the Quadro GP100. On top of that, its graphics frequency is higher, therefore its texture fillrate is higher. Having better maximum texture fill rate allows the graphics card to map more textures and/or use more sophisticated 3D effects for each texel, which improves games visual appearance.

Single Precision performance (GFLOPS)

20000
16000
12000
8000
4000
0
 
 
10322
 
11750
 
 
Higher is better
Maximum Single Precision performance indicates how many single-precision floating point operations the graphics card can execute per second. This performance is expressed in billions of Floating Point Operations Per Second, or GFLOPS. Generally, the faster CUDA cores or stream processors run at, and the more cores / processors the graphics card has, the higher Single Precision performance will be. The NVIDIA Quadro P6000 is faster here. Higher single-precision performance number means the GPU will perform better in general computing applications. Since CUDA cores or stream processors are also used as vertex and geometry shaders for 3D image generation, higher performance is also beneficial to games.

Double Precision performance (GFLOPS)

6000
4800
3600
2400
1200
0
 
 
5161
 
367
 
 
Higher is better
Maximum Double Precision performance is similar to the Single Precision performance, except that it applies to double-precision (64-bit) floating point operations. Games do not use double-precision arithmetics, therefore this characteristic is unimportant to their performance. The Quadro GP100 has a very significant advantage here.
  - NVIDIA Quadro GP100
  - NVIDIA Quadro P6000

Memory bandwidth (GB/s)

800
640
480
320
160
0
 
 
717
 
432
 
 
Higher is better
To speed up processing, the cards store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the graphics unit to run at higher screen resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. The bandwidth is dependent on a few components, such as memory type, speed, and width of memory interface. Specifically, higher memory bandwidth of the NVIDIA Quadro GP100 is a result of wider memory bus.

Specs comparison

All rows with different specifications or features are highlighted.

General information

Market segmentDesktop / Server
ManufacturerNVIDIA
ModelQuadro GP100Quadro P6000

Architecture / Interface

Die name  
Architecture 
Fabrication process 
Bus interface 

Cores / shaders

CUDA cores  
ROPs  
Pixel fill rate  
Texture units  
Texture fill rate  
Single Precision performance  
Double Precision performance  

Clocks / Memory

Base clock1380 MHz1417 MHz
Boost clock  
Memory size16384 MB24576 MB
Memory typeHBM2GDDR5X
Memory clock  
Memory interface width  
Memory bandwidth  

Other features

Maximum power  

Better values / features are marked with green color, and worse values are in red color.


Detailed specifications:

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